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| GLOSSARY | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Situaesthetics is a theory of experience that defines the elements of a situation (the time and space where experience occurs). The elements become building blocks, not unlike DNA, of the situation’s constitution. Situaesthetics references semiotic theories, but in the end, the situaesthetic result calls into question the reliability of semiotics, since the meaning of signs becomes arbitrary when the signs are only determined by their systems. As Thomas Sebeok implies in his “Genetics and Semiotics,” there is a danger of considering a knowledge of semiotics as the very definition of life, because semiotics is its own life. *1 Situaesthetics refers to the mechanics of a situation (the form in time of the codes that construct the context of a circumstance). The context of a circumstance is created by a set of codes that function as a framework of rules at any one point in time during the duration of the circumstance. The code is comprised of signs that signify a direction or route to take through the event. If the event is going to a restaurant, the code would be to order food and eat, or wait to be seated and then order food and eat. These codes are learned behaviors that are learned when cognition develops into the ability to follow the codes. People can follow the code only because people have learned the code by understanding the signification of signs. These signs constitute a semiotic system of an event similar to the semiotics of a language. The semiotic system that defines the code is comprised of signs that signify other signs that in turn signify other signs ad infinitum. This is why the sign no longer signifies anything specific. It is not the sign that has meaning, but rather the network of signs that define a “signifying chain”. *2 A signifying chain found in Samuel Beckett’s Waiting for Godot illustrates a high tempo trill like what is heard on an energetic trumpet, but with events instead of tones. Situated on a stark landscape where there is nothing but a tree, two men, Estragon and Vladimir, wake up every morning and can not remember anything from the day before. They use their imaginations as reference to communicate to each other, which leads to endless arguments and fights about what really happened. In one scene, there is an exchange of hats between the two characters, Estragon and Vladimir. They have the hat of an offstage character named Lucky as they trade hats between each other in different combinations. “Estragon takes Vladimir’s hat. Vladimir adjusts Lucky’s hat on his head. Estragon puts on Vladimir’s hat in place of his own which he hands to Vladimir. Vladimir takes Estragon’s hat. Estragon adjusts Vladimir’s hat on his head. Vladimir puts on Estragon’s hat in place of Lucky’s which he hands to Estragon. Estragon takes Lucky’s hat. Vladimir adjusts Estragon’s hat on his head. Estragon puts on Lucky’s hat in place of Vladimir’s which he hands to Vladimir. Vladimir takes his hat. Estragon adjusts Lucky’s hat on his head. Vladimir puts on his hat in place of Estragon’s which he hands to Estragon. Estragon takes his hat. Vladimir adjusts his hat on his head, Estragon puts on his hat in place of Lucky’s which he hands to Vladimir. Vladimir takes Lucky’s hat. Estragon adjusts his hat on his head. Vladimir puts on Lucky’s hat in place of his own which he hands to Estragon. Estragon takes Vladimir’s hat. Vladimir adjusts Lucky’s hat on his head. Estragon hands Vladimir’s hat back to Vladimir who takes it and hands it back to Estragon who takes it and hands it back to Vladimir who takes it and throws it down”. *3 The hat signifies a different character each time the hat is placed on a different character. At one point it signifies Vladimir, and at another it signifies Estragon all the while signifying a character not present, but who owns the hat. Before the situation with Estragon and Vladimir, the hat had a history as Lucky’s hat. Now, as if pulled from that context like waking somebody up from a deep sleep, the hat is involved in a context that involves Estragon and Vladimir. When the hat is on Estragon, the hat belongs to Estragon. When the hat is on Vladimir, it belongs to Vladimir. And when it is passed between Estragon and Vladimir, the moment it is removed from one head until the moment it is placed on the other’s head, the hat belongs to Lucky. The sign of the hat signifies a different owner and the different owner signifies a different identity that signifies a different history that signifies a different future. The signifying chain is actually a wall, considering that each ring in the chain is connected to a chain making a signifying-signifying chain. As the hat goes back and forth, it loses its reference to Lucky and then loses its reference between Vladimir and Estragon and ends up being thrown to the ground for nobody to use. The hat lost its signifying meaning and could not exist any longer on its own without the reference of Estragon and Vladimir tying it back to Lucky. No one used the hat. Then in real life, Andy Warhol picked up the hat and moved to New York and made a large body of artwork about the hat. The signifying chain grows like grass in every direction without a center of reference; it oscillates back and forth and winds around the path of the limitless signs, drawing a graph that measures the multiplicity of codes changing from one into another like shapes of curling smoke. When the code changes, the context changes. The change from one circumstance to another circumstance within the same situation is the form of the situation, or the actoptical. (figure 1) Consider a game of tennis at the actoptical level. The actoptical is the signification of the ball by the context of the tennis court. When the ball crosses the net, its signification changes from being offensive to defensive. The ball is offensive to one player and defensive to the other player and at the actoptical point of net cross, the ball’s signifiance switches for each player. The actoptical point is where the domino effect of the signifying change begins; it continues to grow until there is another actoptical switch.
The actlecular structure becomes a language of object interaction among both animate and inanimate objects. Animate objects use inanimate objects to adhere to the code or change the code according to the “signifying chain”(since these codes are in a constant state of flux, the adhering to the code and changing of the code implies adhering to a changed code and changing an adhered-to-code). Objects have varied degrees of their inclusion in the action and adherence to the code. This measure of adherence within the actlecular structure is called the inobherence (inobherence = inclusion * adherence). Inobtraction is the measure of an object’s inclusion in the action in a way that disregards the code (inobtraction = inclusion * disregard). Inobheraction is adhering to the code and disregarding the code. If a person uses an ink pen to write, they are inobhering the pen code; if a person uses the ink pen to tap rhythmically on the table, they are inobtracting the pen code; if a person uses the ink pen to write, but has a contact-microphone attached to the table and writes in a rhythmic fashion, they are inobheracting the pen code. Consider the number map in (figure 3). 1 and 3 are inobtracted numbers because they have different values but share the same location. Number 2 is an inobhered number because its value and its location are equal. In the number map in (figure 4), 19 is an inobheracted number because each 19 has the same value but occurs in different locations.
Tennis exists on a horizontal x-axis and music exists on a vertical y-axis. Situaesthetics defines the event horizon as the x-, y- and z- axis; the circumstantial time line is the z-axis; a group of z-axes is the situation. The x-axis and y-axis are actions taking place on a circumstantial time line in a situation. When the x-axis, the y-axis and the z-axis are equal, it is an inobheracted actlecular and an anacodal actonic situation. The actlecular uses the value of inobherance, inobtraction, and inobheraction to adjust the subject’s contextual present with the new context (figure 2). The adjusted context includes a unique set of codes that create a composite of the situation’s codes and the codes from the subject’s historical context. A situation is a network of events within an uninterrupted duration of time. The situation can be understood as a body; a body in time is a living body. The events that make up a situation are the organs in the body. The actions that make up the events are the tissues of cells that make up the organs. The cells are the intentions of an action. The DNA in each cell is the code that signifies the intention of the action. Every situation has a code, however every subject involved in the situation reads the code differently. The actlecular is the perception of this body. The inobherent body uses its hand to pick up an object off a table; the inobtracted body uses its foot to pick up an object off a table. The situation never begins nor ends, however, there is depth to the event horizon of the situation that demarcates boundaries and defines an entrance and an exit of the subject’s consciousness into and out of the situation; the duration between these boundaries is the circumstantial time line. The event horizon refers to the space-time in which the elements of a situation exist. The event horizon involves both active elements and inactive elements that occur both within an action and on the periphery of an action. This is similar to the actlecular; however, the actlecular refers to only the active contexts within an action. Nonactlecular is an inactive context that does not affect an action. Inactlecular is an inactive context that affects an action and noninactlecular is an inactive context on the periphery of an action that does not affect the action. A parallel to consciousness defines the actlecular as conscious memory; nonactlecular as unconscious memory; inactlecular as an unconscious memory that affects consciousness but remains unconscious; noninactlecular as an unconscious memory that does not affect consciousness but becomes conscious. As the intention of an action re-codifies the context in turn morphing the signifying chain onto a different dimension of signifiance, the actlecular, nonactlecular, inactlecular and noninactlecular mutate into and out of one another until the subject’s cognition stabilizes the event horizon through understanding the elements of signifiance; this stabilization is reset to non-understanding every time the event horizon changes. The depth of the event horizon depends on the subject’s cognition because the semiotics of the situation can only exist within the subject’s memory. The limits of the subject’s memory limit the subject’s perception; perception limits the recognition of elements in a situation and limits the depth of the situation. Perception organizes patterns of events and memory organizes events into patterns. There are three memory states: echoic memory and early processing, short-term memory and long-term memory. These memory states relate to the situaesthetics of experience within a situation: echoic memory = actonic; short-term memory = actlecular; long-term memory = actoptical. Stockhausen introduced the concept of three time levels of music experience: form, rhythm and meter and melody. “form, which is everything that happens between, say, eight seconds and half an hour; rhythm and meter, which is everything that happens between one-sixteenth of a second and eight seconds; and melody, which is everything that is organized between one-sixteenth and one-four thousandth of a second”. *13 Snyder mapped these experiential distinctions to the three types of memory, redefining the musical models to connect them to cognition: form, melodic and rhythmic grouping, and event fusion. Echoic memory (event fusion) translates vibration information represented by nerve trains located in the ear, eyes and on the skin. The electrochemical nerve impulses represent the vibrations as continuous raw data creating an echoic memory that decays in less than a second. The echoic memory goes through a “perceptual categorization” that extracts features from the continuous data and encodes similar features into discrete categories or events. The events are organized into groupings based on similarity and boundaries between single events are detected. *14 Long-term memory (form) is comprised of conceptual categories called schemas that are activated when the groupings of echoic memory have similarity to the schematic groupings. These long-term memories consist of inactive content (unconscious information) that must be retrieved from the unconscious. Some of these memories become part of conscious awareness and others remain in the unconscious. These “semi activated” memories that remain in the unconscious continue to affect consciousness by creating context for experience in the form of expectations and semiotic data that can influence the subject’s actions within a situation. The memories retrieved from long-term memory that become part of conscious awareness persist as short-term memory for an average of 3-5 seconds . Rehearsal brings the information back into short-term memory from long-term memory that is then passed back to long-term memory after 3-5 seconds. When the information returns to long-term memory, it is added to the schematic groupings or causes modifications of similar memories. Therefore, the next rehearsal of short-term memory will retrieve a modified version of long-term memory that was modified by the previous short-term memory rehearsal. The fact that memory creation and retrieval is based on similarity, the present tense becomes more similar to the past after the present tense has occurred (in the future). Perception of the present is a recollection of what one has experienced in the past; the recollection of the past is changed by perception of the present. There exists a feedback loop of memory and perception because long-term memory filters what enters conscious awareness and conscious awareness filters what enters long-term memory. *15 Cognition is not a pure semiotic system because memory is altered from experience, causing signs to mutate into one another thereby erasing reference to the original. The relationship of sign to sign exists, but not the relationship from sign to sign if the signs exist in different circumstantial time lines. This is a necessity for survival. Cognition generalizes and abstracts. Consider the Borges story, “Funes His Memory” which illustrates a scenario where cognition is a pure semiotic system. The young Ireneo Funes was bucked off a horse. “When he fell, he’d been knocked unconscious; when he came to again, the present was so rich, so clear, that it was almost unbearable…his perception and his memory was perfect…Funes remembered not only every leaf of every tree in every patch of forest, but every time he had perceived or imagined that leaf”. *16 Situaesthetics mutates with time and grows and dies and changes direction within the context of one subject as well as among many contexts involving many subjects. Its form is a mirror to cognition, creating a meta-cognition of the situation as though the event had a mind only existing among the subjects involved but not belonging to any of them. Objects from one situation reappear in another situation and the actions that are used to identify the objects are checked for similarity the same way the brain processes information based on what is perceived. The actions that share actonic values can be superimposed. It could be tennisMusic. It could be musicTennis. It could be a game of golf based on the stock market. It could be a bike ride through Oakland, CA based on a knot of tape measure. When two or more situations are divisible by the same actoptical value, an actonic translation uses the elements of the multiple situations to form one situation: the cause of one situation creates an affect of another situation within the same experience. Situaesthetics is the translation model that allows anything to be based on anything else. REFERENCES |
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